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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Soal : MonoBehaviour
{
public void Mudah1 () {
SceneManager.LoadScene("mudah1");
}
public void Mudah2 () {
SceneManager.LoadScene("mudah2");
}
public void Mudah3 () {
SceneManager.LoadScene("mudah3");
}
public void Mudah4 () {
SceneManager.LoadScene("mudah4");
}
public void Mudah5 () {
SceneManager.LoadScene("mudah5");
}
public void Mudah6 () {
SceneManager.LoadScene("mudah6");
}
public void Mudah7 () {
SceneManager.LoadScene("mudah7");
}
public void Mudah8 () {
SceneManager.LoadScene("mudah8");
}
public void Mudah9 () {
SceneManager.LoadScene("mudah9");
}
public void Mudah10 () {
SceneManager.LoadScene("mudah10");
}
public void menangmudah () {
SceneManager.LoadScene("mudahSelesai");
}
public void nilaiMudah0 () {
SceneManager.LoadScene("nilai0");
}
public void nilaiMudah10 () {
SceneManager.LoadScene("nilai10");
}
public void nilaiMudah20 () {
SceneManager.LoadScene("nilai20");
}
public void nilaiMudah30 () {
SceneManager.LoadScene("nilai30");
}
public void nilaiMudah40 () {
SceneManager.LoadScene("nilai40");
}
public void nilaiMudah50 () {
SceneManager.LoadScene("nilai50");
}
public void nilaiMudah60 () {
SceneManager.LoadScene("nilai60");
}
public void nilaiMudah70 () {
SceneManager.LoadScene("nilai70");
}
public void nilaiMudah80 () {
SceneManager.LoadScene("nilai80");
}
public void nilaiMudah90 () {
SceneManager.LoadScene("nilai90");
}
public void nilaiMudah100 () {
SceneManager.LoadScene("nilai100");
}
}